The swing is loaded before it is launched, and it fires in a fixed order. Below is every checkpoint our hitting engine measures, the reference window for each, the fault that shows up most often, and the drill that fixes it. Sequencing carries more weight than anything else here, and it is also the easiest thing to see on video.

This is the fundamental principle of hitting, with the strongest evidence base and the highest measurability from video. Hip speed peaks first, the chest follows, and the hands arrive last. The pelvis initiating the swing has been confirmed directly in the biomechanics literature (Ae et al. 2022), and the hand acceleration shows up as a sharp late spike in the final 40 milliseconds before contact (Welch et al. 1995), not as a gradual push.
| Segment | Peaks | What it means |
|---|---|---|
| Hips | 1st, around foot down | The pelvis starts the swing. Confirmed as the initiator in the literature. |
| Trunk | 2nd | The chest rotates after the hips, releasing the separation stored in the load. |
| Hands | 3rd, last and sharpest | A narrow late spike in the final 40 milliseconds. A gradual rise here means the hitter is pushing the bat. |
The fault to look for is a hands first swing, where hand speed peaks before or with the hips. It costs power, and it costs consistency too, because the barrel commits before the body can adjust.
These are the areas our hitting framework scores, in weight order. Every window is a reference range rather than a template: read it against the hitter in front of you.
| Checkpoint | What good looks like | Most common fault |
|---|---|---|
| Sequence weight 25 |
Hips peak, then trunk, then a late hand spike. Hip to hand lag of 3 to 8 frames at 60 frames per second. | Hands peaking first or with the hips, which is the hands first swing. |
| Contact position weight 20 |
Lead elbow near extension at 150 to 170 degrees, rear elbow tucked at 90 to 110 degrees, slight trunk tilt of 10 to 25 degrees. | Barring out: the rear elbow past 120 to 130 degrees before contact, which drags the bat. |
| Balance and weight transfer weight 20 |
Hip center moving forward 3% to 8% of standing height into a firm front leg at 150 to 170 degrees. Head quiet at contact. | Lunging, meaning a large forward drift before the swing starts, or a collapsing front knee below 140 degrees. |
| Timing and quickness weight 20 |
Foot down to contact in 0.15 to 0.25 seconds, with hand speed rising as a step rather than a ramp. | Past roughly 0.3 seconds the swing is mechanically slow to the zone. |
| Load and coil weight 15 |
Rear hip flexion increasing 5 to 12 degrees with the hands quiet, separation building toward 25 to 40 degrees on video. | Flat load with no rear hip hinge, or hand movement starting before the body has anything to deliver. |
One number frames all of it: the contact window for a good fastball is under about 10 milliseconds. That is why the swing has to be both quick and repeatable, and why a mechanical fault that costs 30 milliseconds is not a small problem.
Load and stride, then pause with the hips opening while the chest and hands stay back. Hold, then finish the swing. The pause makes it impossible to rotate as one block.
Cue: belt turns first, buttons wait.
Swing at half speed and exaggerate each handoff: hips go, chest follows, hands come last. Three slow reps, then one at game speed to transfer the feel.
Cue: belt, then buttons, then knuckles.
Take dry swings stopping at contact and check the rear elbow is still slotted near the hip rather than straightened away from the body. Fix the picture, then repeat with eyes closed.
Cue: keep the back elbow in the holster.
Hit off a tee starting with the weight gathered back, then move into a firm front leg and freeze the finish for three seconds. If you cannot hold it, the transfer went too far or too early.
Cue: move into a wall, do not fall through it.
Cue a target outside the body rather than a body part, for example driving the ball through a specific gap. Motor learning research is consistent that external targets transfer better than internal instructions.
Cue: pick a spot in the outfield, not a body part.
Load and swing from the rear leg only to feel where the force actually comes from. The rear hip has to hinge and coil, and the drill exposes it instantly if it does not.
Cue: sit into the back pocket.
Attack angle is the angle of the barrel's path through the hitting zone. The optimal window is roughly plus 8 to plus 15 degrees, meaning the barrel is travelling slightly upward as it meets the pitch.
Here is the honest limit. An extending lead arm, a tucked rear elbow, and a slight trunk tilt together support a good attack angle, but they do not prove one. Measuring it directly requires tracking the bat, not just the body. On clear clips our engine does track the barrel and reports a swing plane estimate, bat speed proxy, and bat tilt at contact, all labeled as low confidence 2D estimates. When the barrel cannot be tracked reliably, the engine says so rather than inferring a number from body position. Any tool that reports a confident attack angle from a body only read is guessing.
Every checkpoint above comes from a single camera, which produces a 2D approximation. Our engine attaches basis landmarks and a confidence value to each number and omits what it cannot measure confidently.
Film from the side, whole body in frame, at 120 frames per second or in slow motion mode, against a clean background. One more thing that matters on hitting clips specifically: film one swing at a time where you can. Multi swing clips make the engine work harder to isolate the rep, and mixing peaks across two swings is the single most common source of a nonsense reading.
Send one cage clip and we will return the full breakdown, so your staff judges the engine on your players rather than a demo reel.
Request a breakdownWhere bat speed actually comes from, and the mechanical leaks that cost the most.
What a full swing breakdown returns, and how to run one on your own footage.
The same kinetic chain on the mound: six checkpoints, windows, and drills.